The HTC Vive has always been the VR headset to beat for a number of reasons, one of the biggest being its ability to offer full on room-scale VR since launch. This is one of the key differences between the Vive and Rift at this point, and a powerful reason behind why users would spend that little extra to go for HTC’s option. A while ago, Oculus decided this needed to change, and created room scale compatibility for the Rift in Beta. This required 2 extra sensors, but seemed to work fairly decently, if not quite as reliably as the HTC Vive.

Now, Oculus has decided that its room-scale VR option is ready for the public eye, and has officially pushed the feature out of Beta and onto the main platform. It fully supports both sitting and standing modes, so the user can play titles however they like in full 360 degrees.

The new update also warns you when your antivirus has stopped an application from installing correctly, or when you plug your unit into the wrong GPU. It’s a pretty beefy update, so be sure to grab it to get the most out of your Oculus Rift.

Is room-scale VR important to you? Does official support for the feature change your opinion on the Rift? Let us know in the comments below.

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