Currently, the primary issue surrounding VR is the fact that for most solutions, your body doesn’t actually move while you do. By ‘you’, I’m referring to your character or avatar in a game or application. Virtual reality can take you to whole new worlds, and while this is great in theory, most current VR experiences require you to sit sedentary in a chair. This is very confusing to your brain, because while your vision is encapsulated by a virtual reality world, the character in your game will often be moving without mirroring your actual neural impulses. This causes motion sickness because your brain is trying to understand why you can see yourself moving when you’re really not. Fortunately for us, researchers at Mayo clinic seem to have found a method to combat the problem that plagues so many users.
The clinic’s technology works by placing electrodes all around the user’s head, namely behind the ears, forehead, and at the base of the skull. The signals generated by the electrodes then stimulate the inner ear responses that are used to keep balance, and are synced up with the program to send impulses almost in real-time, within a tenth of a second. This can be used to trick the users brain into thinking they really are in the game, which should help with the only major issue most people have with the tech. The clinic thought the idea was so innovative they have actually created a separate company from it, which they are calling vmocion. Though its too late to have the technology implemented into HTC’s Vive or the Oculus Rift of this generation, there is quite a bit of opportunity for the tech to be adopted and implemented into the next generation of hardware. While it would have been nice to have the technology for today’s current generation, it’s probably better to test the technology a bit more before we go and start shocking everyone’s brains, anyways.
Is this scary, or awesome? Are you one of those who suffer from motion sickness issues or not a problem for you? Let us know down in the comments.