Of the thousands of situations users can experience using virtual reality technology, space exploration has to be one of the coolest. From mining asteroids to piloting a futuristic spaceship, there seems to be an almost infinite amount of things you can do in the far reaches of the universe. While there have been a huge amount of games being released recently with space exploration as their primary objective, EVE: Valkyrie is looking to dominate the genre with beautiful graphics and interactive, squad-based gameplay. If you’ve ever played EVE before in it’s pre-VR format, you know exactly what I’m talking about.
The title puts a tremendous amount of focus on multiplayer and how you interact with your allies. While there are some lighter EVE players out in the wild, most who pay the monthly subscription for the game have the same general mentality: “Go big or go home”. Because of this, it’s not uncommon to see those in more active divisions skipping lunch or putting off work to join their squad during a raid. Much like games such as World of Warcraft which rely on all of your teammates being there to successfully complete a mission, EVE requires a tremendous amount of teamwork and interactivity if you don’t want to get killed. Finding a group to play with initially can be a bit daunting, as squads generally seek out experienced players to join them on missions, which often results in leaving newer players in the dark. Fortunately, with the upcoming release of the new VR-based title EVE: Valkyrie, you’ll have the opportunity to play with more people than ever before.
The new title will be cross compatible between Vive, Rift, and Playstation VR, widening the player base by a tremendous amount. In this way, you can be sitting at your computer with a Rift headset while a teammate across the world might be playing from their Playstation. This allows for players to find others of equal skill much, much easier, and should help expand the title to new users, since the game was previously only open to those on PC.
Quoting executive producer Owen O’Brian,
Valkyrie from the outset was made as a VR game, and we want people irrespective of the platform they’re playing on to be able to flight together and die together. So that’s a big important thing for us. That everyone can play together and we break down the barriers.
So get your respective platforms ready, and prepare to traverse the universe with more people than ever before. Are you playing?