FOVE has been very busy since its Kickstarter campaign last year and has gained a lot of traction. The company have had arguably its biggest month yet as a bunch of updates have been released.
The company have been working to refine its product development and improve the speed in which it can build hardware by locating components between Tokyo, Taiwan, and China.
“To build a device like this, we need to source the parts first. That is what our suppliers are for, and the ones we work with are mostly located in Taiwan. We want to keep an active dialogue going with them because, well, the FOVE headset is a sum of its parts and our suppliers provide us with those parts.”
With an improved production line it should help FOVE meet the demand and ship to its customers. Many VR headsets that have launched in recent months have had supply and shipping issues that have left many customers frustrated.
“After sourcing the parts and finalizing the design with a working prototype, we work with a factory in China to turn it into a physical product. After all, there’s only so many headsets that our hardware team can build with our 3D-printers in a week. We’ve been making visits to the factory to ensure that things run smoothly and everything is ready for when FOVE headsets start flowing through the production lines.”
In addition to the improvement in the production line, FOVE has also released two software updates, including two plugins that are now live and available to download. These include the FOVE SDK v0.4.3A and the Unity Plugin v0.4.3A. FOVE have also assured that the much awaited NVIDIA Direct Mode should be live in its next SDK release but that is yet to get a release date.
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