Many analysts and average consumers alike predict that VR won’t see a true boom in adoption until sometime after Sony Playstation VR’s debut. Google’s Daydream will also likely help drive more casual users to the world of VR. In the meantime, you might be curious as to how well the more ‘early adopter’ focused HTC Vive and Oculus Rift are doing in the market. That’s a good question, with no easy answer.
As you’d expect with companies touting new unproven tech, Oculus and HTC have kept sales numbers for their VR headsets close to the vest. Thankfully, we can at least roughly estimate the HTC Vive’s impact, thanks to SteamSpy and the Steam Hardware & Software Survey.
For those that don’t know, SteamSpy aggregates data from millions of Steam users in order to draw useful statistics, including how many Vive owners there might be. We say might because there’s really no way to track exactly how many Vives are activated, but SteamSpy can track specific games. By tracking the three games bundled with the Vive, we learn that Tilt Brush is the most popular of the bundled games with roughly 94,911 purchases.
Now, there’s a chance not everyone has activated their bundled games and there are other things that could skew this number, including the few thousand non-commercial Vive developer units out there that might have activated access to this title. That said, the game only supports the Vive, that means, it’s pretty safe to say that the number of Vive’s out in the wild are likely somewhere around the 80k to 100k mark. If accurate, that’s not bad at all – especially when you consider how expensive the Vive is, and how niche the hardcore gamer market already is.
It’d be interesting to see how the Rift’s numbers compare. Unfortunately, we have no way of obtaining that information at this time. We cna tell you that there are roughly 36,000 Oculus Rift (CV1) users on Steam right now according to data collected from the Steam Hardware & Software Survey, and another 8.7k Rift DK2 units. This doesn’t fact in all the headsets that have only been activated with Oculus Home, however.
If we had to take a guess, we’d say that the HTC Vive is at the very least on par with the Rift on sales, but we’d say it is more likely that there are more Vives currently out on the market. It’s hard to say whether this is because of the popularity of the Vive or just the shipping delays faced by those interested in the Rift.
Which platform are you currently rooting for? Or are you more excited by the PSVR and other future VR releases? Let us know your thoughts in the comments.