The new console comes in a partnership between Microsoft and Oculus that was originally announced at the previous E3 in 2015. The result is a new Xbox console that is optimized to work with 4K and cope with VR that demands high performance hardware. Project Scorpio will feature a true 4K resolution, 6 teraflops of GPU power and will run at 60Hz to deliver a “no compromise experience”. The processing power packed into the new Xbox console has been designed with VR directly in Microsoft’s crosshairs as the company aims to respond to competitors such as the PlayStation VR.
Despite not specifically mentioning Oculus, it seems that the Rift will be the headset of choice given the partnership for Project Scorpio rather than Microsoft producing its own. Microsoft do have its own AR headset, the HoloLens, but with Dev Kits running at $3,000, probably will be a hard sell as an accessory. Bethesda’s Todd Howard was in a promo video at E3 for the announcement of Project Scorpio and alluded to the idea that VR version of Fallout 4 would be coming to the console, which is currently only announced to support the HTC Vive, so could mean the console may support the Vive also.
Project Scorpio is being lined up for release in time for holiday season in 2017 and naturally there’s no details on pricing just yet, or the official name of the new Xbox console for that matter. The good news is that any games or accessories that you may purchase for the Xbox One or Xbox One S between now and 2017 will be compatible with Project Scorpio.
Will a 2017 entrance for Microsoft into the VR game be too late? Drop us a comment below and let us know your thoughts.