We had reported last month on some rumored required specs for Microsoft’s new VR headsets, but today the company came forward to officially announce what you’ll need in order to run them.
Fortunately for those interested in the tech, these specs are pretty minor, and should be able to be run on a lot of the cheaper pre-made desktops out there. If you were worried your computer wouldn’t be able to run these, take a look at the requirements below.
- CPU: Intel Mobile Core i5 (e.g. 7200U) Dual-Core with Hyperthreading equivalent
- This isn’t exactly a strict requirement, and quite a few computers should be able to run it. If you have a U processor in your laptop, you should be fine as long as it is over an i5.
- GPU: Integrated Intel® HD Graphics 620 (GT2) equivalent or greater DX12 API Capable GPU
- Almost every NVIDIA and AMD GPU is DX12 capable, so you shouldn’t have an issue assuning you have anything at all. In addition, you can even use integrated graphics if it is HD 620 or higher, so just check this spec and you should be good to go.
- RAM: 8GB+ Dual Channel required for integrated Graphics
- This might require a little bit more searching, but shouldn’t be an issue for anything over $400-$500. If you have a desktop, this should be even easier to manage.
- Input: HDMI 1.4 with 2880×1440 @ 60 Hz or HDMI 2.0 or DP 1.3+ with 2880×1440 @ 90 Hz
- Most modern computers will have this spec. Just make sure you have an HDMI port and it is not super old and you’ll be fine.
- HDD:100GB+ SSD (Preferred) / HDD
- 100GB of hard drive storage is not hard to attain these days. Microsoft recommends an SSD to get optimal speeds, but if you’re using an HDD you should be fine as well.
- USB: USB 3.0 Type-A or USB 3.1 Type-C Port with DisplayPort Alternate Mode
- You’ll need something a bit newer for this, but most motherboards have a 3.0 Type a port.
- Bluetooth: Bluetooth 4.0 for accessories
- Bluetooth 5.0 just released, so your computer should have 4.0. Not all motherboards support this however so make sure to check.
And that’s it! Microsoft’s requirements are a lot easier to handle than that of Valve or Oculus, so it’s likely that you will be able to take advantage if you have a PC.
Keep your eye on VRSource for all the new information about Microsoft’s new headsets coming early 2017.