YouTube’s Daydream app lets you binge videos without inturuption

Google’s new Daydream VR platform is pretty incredible. The platform allows for applications to run in an environment developed with phone-based VR in mind, and supports a myriad of applications which take advantage of the new technology. Google is opening up the platform to allow developers to create amazing and immersive applications for use with the virtual reality environment, and has announced a variety of apps that will launch alongside the platform. One such application that will have native compatibility on launch is Google’s own YouTube app.

Within the application, users will have the ability to watch videos without end, jumping between content without needing to take their phone out of the headset. Currently, videos need to be playing before a user attaches a headset, and the device must be removed in order to find another video to play. With Daydream, users stay immersed in a virtual world, and can jump between videos and applications with ease.

The platform allows users to interact with applications while keeping their headset on, and can even search and cue up videos with their voice. Google also showed off a touch-based remote which should be compatible with the application in order to help users select different playback options, and it’s exciting to think what developers might be able to do with the remote themselves. While Google has only demonstrated using the remote within a game environment, the remote could be used to cue up different videos, and possibly even interact with video content in completely new ways. For those that are not able to physically turn their heads while wearing the headset, they will likely be able to use the remote to swing their world around in full 360 degree motion.

While 360 degree videos are being pushed pretty aggressively for the platform, users will also be able to watch regular 2D videos via a virtual theater within the app. After the videos end, users can easily jump to other videos or applications, and developers will have the opportunity to implement even more features following Google’s open standards. Other VR implementations have already shown off the benefits of using virtual theaters, such as implementing new types of non-intrusive ads hung upon virtual walls. Since phone screens have reached such a high pixel density in recent years, these virtual theaters should offer a fantastic viewing experience, with incredibly immersive and enveloping angles.

We will be covering the Daydream platform as soon as it is released next fall, so makes sure you stay tuned for our thoughts on that. The fact that media experiences from cell phones can be so similar in quality to full desktop headsets is an exciting prospect, and while it obviously can’t offer as high end gaming experiences, basic media consumption should do fantastically on the platform.

Are there any other applications of Daydream you are looking forward to? Hoping your favorite app gets a new look? Let us know.

via: Phone Arena

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