Soon, you will be able to order the HP Reverb G2 Omnicept Edition on its official website. According to HP, the Omnicept Edition is an intelligent XR platform that changes the dynamic of how humans interact with technology using sensors that track the user’s pupil size and eye movement, heart rate, and even facial expressions.
Instead of creating a new headset from scratch, HP took the base G2 and mounted the new sensors to the bottom of the device. The end product will be available from $1,249 (the base G2 costs $599, so there’s a difference of over $600), and its target audience are businesses, healthcare providers, and professionals who would like to maximize productivity.
“Now, you can create adaptive experiences driven by a user’s natural response in the moment and uncover actionable insights to take training, wellbeing, creation, and collaboration to the next level. This is the future of VR,” writes HP on its website.
The eye-tracking capabilities of the HP Reverb G2 Omnicept Edition make it possible for developers to take advantage of a technique called foveated rendering. This special rendering technique can reduce the rendering workload by greatly lowering the image quality in the peripheral vision, exploiting the fact that the highest-resolution area of the retina can only see about two degrees of the visual field.
Together with the information about the headset’s pricing and availability, HP has added support for HP VR Spatial Audio to the HP Omnicept SDK. Thanks to this update, developers will be able to provide more immersive audio using head-related-transfer-functions (HRTFs).
Students and educators can access the HP Omnicept SDK for free, but HP a small share of any profit made from its use.