Why Did Nintendo Virtual Boy Fail?

Source: Dokokade More than two decades before the release of the Oculus Rift headset, virtual reality gaming was about to take off big time, but the dreams and hopes of many gamers came crashing ...
Read moreSource: Dokokade More than two decades before the release of the Oculus Rift headset, virtual reality gaming was about to take off big time, but the dreams and hopes of many gamers came crashing ...
Read moreSource: Beat Games Beat Saber's popularity has not waned since its initial release more than four years ago. The virtual reality lightsaber game continues to smash the charts and earn its ...
Read moreSource: Steam Don’t feel bad if the weather is too hot to go outside because many great VR games are set to release next month. Here are several titles you don’t want to miss. Vail VR (July 1) ...
Read moreSource: Games for Change The 19th Annual Games for Change Festival is less than a month away. This year, the Games for Change Festival returns to New York City for ...
Read moreSource: Mesmerise A recent study has revealed something only a few VR users found surprising: working in virtual reality kinda sucks, at least with the technology we currently have. But just ...
Read moreSource: Pexels More and more research shows that the applications of virtual reality go well beyond entertainment. Now, a study published by researchers from Tohoku University's Smart-Aging ...
Read moreSource: Meta Meta is firmly determined to bring its hazy vision of the metaverse to life. Instead of nicknames and profile pictures, metaverse users are supposed to be represented by 3D avatars, ...
Read moreSource: arXiv From small, low-quality monitors to cramped cubicles there are many aspects of our physical work environments to complain about. While still in early stages, virtual reality can ...
Read moreSource: Games for Change For years, Games for Change has been empowering game creators and innovators to drive real-world change using games and immersive media, and the 19th iteration of the ...
Read moreSource: STEPVR Today’s virtual reality experiences achieve immersion by stimulating the senses of sight and hearing. Guo Cheng, the founder of STEPVR and Delft University of Technology alumnus, ...
Read moreSource: The Edge VR Accurate full body tracking is an essential enabler of immersive virtual reality experiences, but traditional tracking technologies have their fair share of limitations, from ...
Read moreSource: Retreat The global VR education market is expected to grow from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36 percent, according to a recent ...
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